

Whilst this wasn’t as obvious as I thought it would be, I figured it out all the same.
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The only time I ever confused myself was when I was trying to figure out how to heal a party member. The layout itself is definitely detailed, but it doesn’t take much to figure things out. Menu’s for a game like this can be rather confusing for a novice and sometimes even an experienced gamer like myself, but credit to Blackguards 2 for not being overly complex where it could have been. Tech trees for these follower characters are already set, so no modifying in your own image, but you can equip them in much the same way as Cassia herself, adding new weapons or armour that’s suitable to their needs. The story kicks on from the opening levels, where you bring together a party (made up of characters from the previous game… I should really play the first one now, shouldn’t I?) and take the land for yourself.
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This enabled me to attain a fair balance of ranged and melee attacks plus the ability to heal up and deal fire damage. I decided to stick with a spell caster at first, though I later added the ability to use a bow and arrow, and later still I added some experience into single handed swords. It’s entirely up to you where your points go early on, which influences what you can do later on. By employing this in its design, Blackguards 2 doesn’t simply throw at you the usual ‘class’ mechanic of other games of its ilk. These opening levels set the tone rather well, but more importantly it allows you to shape her into your own image, be it a two handed sword wielder or a wizard of sorts. A few years of darkness and spider bites can do that to a person … apparently.

Through the opening few tutorial levels, you’ll watch as she changes from an innocent young girl wanting answers, to a betrayed and torn character out for vengeance. You play as Cassia, who awakes to find herself at the mercy of a dungeon filled with venomous spiders and seemingly no way out. The game starts off with a rather intriguing premise. The game doesn’t hit you over the head with that though, and you can easily play through this without knowing anything that came before it.

Now I’ll admit straight off the bat that I haven’t played the first game, so I’m at somewhat of a disadvantage there. The task for Daedalic Entertainment’s Blackguards 2 is even harder, given it’s not only based on the respected fantasy RPG The Dark Eye, but as a sequel it must improve on what’s come before it. If you don’t have a compelling narrative or something to pull the audience in, boredom can set rather quickly as you take your turn, wait a few minutes, take another turn, wait again… Turn-based strategy games can be a mixed bag.
